San Francisco, CA, US, he/him
I build and manage design and technical teams that craft incredible user experiences in unconventional contexts.
Managing a team that crafts fundamental experiences across PlayStation products. Scope includes design systems, accessibility, prototyping, internal design tools, commerce, subscriptions, search, voice, accounts, and player safety. Constantly refining the present while thinking big about the future.
Built an engineering team that acts as a technical partner to product designers across the design org at PlayStation. Design Technology builds feature prototypes for PS5, mobile, desktop, VR, and web in code integrated into real products, or using rapid prototyping tools. In addition the team creates bespoke design tools, plugins, and customizations to support collaboration, consistency, and accessibility.
Led a distributed team that designed and implemented hardware platforms behind large-scale immersive experiences for agency clients and MSG Sphere.
Directed the production of playback systems for high-resolution video content using projection, LED, and traditional displays.
Created and managed a team to build an ingestion and rendering pipeline to handle super-resolution content in a hybrid on-premises/cloud infrastructure.
Negotiated multiple $1M+ vendor agreements for hardware and software.
Managed a team that provided external and internal customer support for large-format video installations and custom VR tools.
Managed all technical disciplines of a digital agency across multiple offices, including software development, systems engineering, QA, deployment, and support. Deployed projects in the US, Europe, Asia, and Middle East.
Recruited engineering staff, freelancers, and vendors, converging a broad set of capabilities to apply to client projects.
Collaborated with sales and design teams to translate project requirements into realistic timelines and budgets which landed client engagements.
Implemented standards for developing, testing, deploying, supporting, and documenting projects, ensuring robustness and 24/7 operation.
Promoted R&D of environmental sensing technologies based on Bluetooth, RFID, ultra-wideband, and computer vision, which enabled interaction beyond touchscreens.
Built monitoring and show-control tools to ensure continuous operation and reduce repetitive engineering tasks.
Directed the engineering behind public immersive projects which have run continuously for years.
Co-founded a digital agency focused on emerging multi-user natural interaction paradigms. Implemented novel user interfaces using emerging hardware and software technologies.
Projection mapping on the tile in my kitchen at home.
Data visualization of the tokens in an NFT project.
Dynamically generating and exploring Sol LeWitt's "Drawing Series".
"Multimedia" was defined literally in this program to include painting, drawing, lighting, video and audio production, typography, graphic design, and computer programming.